Procedural Road Generation
-This project was inspired by an algorithm is saw on Youtube.
This algorithm's name is "Wave Function Collapse". With the Theory and basic understanding of the algorithm alone, i wanted to try implementing in in a simple scale, ie, with road connections. This algorithm is a little complex, and without any proper study of it, i tried to create implement it in Unity
Although functional, its too slow and very resource heavy compared to an optimised and proper implementation of the algorithm(which i did not look into as i wanted to challenge myself)
Hope it looks cool! :D
Download
Download
Procedural Road Generation Via Wave Function Collapse.zip 26 MB
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